Nothing… or at least that’s the way the world is going these days. No matter what you do, you can almost always guarantee 100% of the time that someone else has done it, they’ve done it before you, and they’ve done it better. Not one thing in this world can truly be called unique anymore, and as such we’re losing the individuality that we as a population of humans once had.
Now, I say these things not in bitterness, but in reflection. I’ve witnessed this, and have taken it to heart, in that I no longer truly concern myself in making a truly unique experience anywhere I go. Because it’s impossible, what I instead focus on, is making the best damned experience possible anywhere I go.
When applied to video games, I’ve come to realize that simplicity often works best on the story side of things. Early games especially required one main tenant for their story, and from there on you were good and content to play for the rest of the duration. It was not entirely essential that you throw in a bunch of complicated branching or ickiness that some modern RPGs require of you today. The gameplay was simplistic, the story was simplistic, the experience was simplistic.
But it was fun, and it was by no means truly unique from other games before it. People played and enjoyed them, and that’s because they were easy to grasp, and easy to picture.
The industry rarely thinks like this anymore.
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